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Girl in the Future Wasteland

I saw Anna Zhang's amazing original concept a few months back and decided I had to create a game ready 3D sculpt of her! She was sculpted in ZBrush, retopologized and UVed in Maya, posed in ZBrush, and rendered in Unreal Engine. The scene where the beauty shot places her is one I created last semester, specifically for her. This has been my biggest project yet, and I had a blast working on her!
https://www.artstation.com/artwork/2qGqbe

Beauty Shot

Beauty Shot

Posed shot solo

Posed shot solo

A Pose Turnaround + Wireframe
13,012 Quads / 25,445 Tris

High poly sculpt in ZBrush

High poly sculpt in ZBrush

UV maps

UV maps

Maps I used while texturing in Substance Painter to get the semi hand painted look

Maps I used while texturing in Substance Painter to get the semi hand painted look

Decals I created in Procreate and added to the character in Substance Painter [far left and middle], and in Unreal Engine [far right]

Decals I created in Procreate and added to the character in Substance Painter [far left and middle], and in Unreal Engine [far right]