I saw Anna Zhang's amazing original concept a few months back and decided I had to create a game ready 3D sculpt of her! She was sculpted in ZBrush, retopologized and UVed in Maya, posed in ZBrush, and rendered in Unreal Engine. The scene where the beauty shot places her is one I created last semester, specifically for her. This has been my biggest project yet, and I had a blast working on her!
https://www.artstation.com/artwork/2qGqbe
A Pose Turnaround + Wireframe
13,012 Quads / 25,445 Tris

Concept by Anna Zhang
https://www.artstation.com/artwork/2qGqbe